About

The "Why"

The maritime industry is facing enormous challenges as major forces of environmental regulations/decarbonization (IMO 2020, BWTC, IMO 2050, etc.) together with travel restrictions require retrofitting the majority of the world's 90,000 ships and applications for remote operations and training.

Shipowners, having delayed decisions for years and left behind on new technology adoption, are still relying on engineers from home offices traveling to ships and shipyards around the world for maintenance, retrofitting, inspections and monitoring installations and are now faced with shipyard closures, bottlenecks, travel restrictions making it impossible to implement retrofits and executing everyday tasks.

Our Immersive Digital Ship platform with VR/ MR provides the end-to-end digital continuity platform, where digital applications addressing these challenges are built, giving shipowners the tools, flexibility, and safety to navigate in the everchanging environment coupled with travel restrictions.

It links everything with automated optimized ship designs, remote assisted operations and immersive crew training from anywhere in the world, while it enables ship retrofit designs that are 10 times faster and optimal versus traditional processes, improves crew efficiency by 40%, reduces travel costs by 50% and provides the solution for remote work and training in the current environment.

Our Story

Our founders are three professors at the School of Naval Architecture and Marine Engineering (sNAME) of the National Technical University of Athens (NTUA) and a Princeton University engineering classmate with 25 years of Wall Street experience. We uniquely combine marine engineering, geometrical modeling, VR/AR/MR ship design, CAD software development, gaming graphics, and extensive US business experience, needed to successfully develop state-of-the-art technology solutions for the shipping industry. Our team also includes 3 of the top National Technical University of Athens (NTUA) graduates with MSc degrees from the School of Naval Architecture and Marine Engineering (sNAME).

Our Software Products

ShipVR: Immersive Digital Ship visualization - design review - training software, using preconfigured untethered VR headsets, for review of ship modification designs prior to order/installation. Several VR headsets can be preconfigured with data of up to 10 ships per headset, enabling multi-user design reviews, interactive walkthroughs, measurements, collaboration and training from anywhere.

ShipAR: Spatial intelligence software, anchoring data to ship spaces and machinery, thus enabling contextualized data visualization, for automating crew operations such as inspections, remote surveys, maintenance, and expert assistance.

ShipMR: Automation & optimization software for new and retrofit ship designs, converting 2D designs into optimal ones directly in 3D space. A unique breakthrough, that is 10X faster than anything in the market and yields optimized designs.

Sustainable Development Goals

Air Emissions - SOx, NOx, PM (particulate matter) & energy conversions (SDG 3.9, 14.1)

Ocean health - SOx, NOx, PM (particulate matter) & energy conversions (SDGs 14.1, 14.3, 17.6)

Tech Innovation - Ship Retrofits & Training (SDGs 8.2, 9.4)

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Technology Partners

ShipReality received startup grants and has been working with the best tech companies in the US.

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Investors

Selected and funded by Katapult Ocean the first impact-driven accelerator for the Ocean Tech start-ups, as one of 11 companies in the first batch in 2019 in Oslo, Norway.

 

  

 

Programs, Awards, and Speaking Engagements

creative destruction lab logoWe are proud to announce that ShipReality Inc. has graduated from the 2019/2020 at CDL-Atlantic Ocean Stream.

  

 

airbus ddms Airbus DDMS International Startup Call Finalist at the Hello Tomorrow Deep Tech Summit.

 

 

  

 

 

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Speaker at the Green Energy Technologies panel in the "Maritime transport" session of the ChangeNOW Summit on January 2020 at Grand Palais in Paris.

Link to video here.

 

 

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Presented state-of-the-art virtual and mixed reality software at the fifth ABS Hellenic Technical Committee.

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